audio lab
Effects

Audio Volume Booster

A free audio volume booster with gain, peak normalization and LUFS loudness normalization, plus a true-peak limiter to keep it from distorting.

  • Runs on your device
  • Free, no sign-up
  • WAV, MP3, FLAC & more

How to boost or normalize audio in 3 steps

  1. 01

    Open your file

    Click Open file, drag a track or recording into the drop zone, or choose Try a demo to test on a sample first. Processing happens locally, so nothing is uploaded.

  2. 02

    Pick a mode and a target

    In Studio settings, choose Gain for a straight boost, Peak normalize for a target ceiling, or Loudness normalize for a target LUFS such as -14 streaming or -16 podcast. Set the true-peak limiter ceiling to protect against clipping.

  3. 03

    Check the numbers and export

    Click Render preview and check the before/after analysis panel for integrated LUFS, true peak and loudness range. A/B with Original/Processed, then pick a format and click Download audio.

What you can do with this volume booster

  • Apply a straight Gain boost or cut from -18 to +24 dB when you just want to raise or lower the level by a set amount.
  • Use Peak normalize to automatically scale the file so its loudest sample hits a target ceiling.
  • Use Loudness normalize to target a specific integrated LUFS level, matching how loud the file actually sounds rather than just its peak.
  • Choose from ready-made loudness targets — -14 streaming, -16 podcast (stereo), -19 podcast (mono), -23 broadcast EBU R128 — or set a custom target from -30 to -6 LUFS.
  • Protect the result with a true-peak limiter, ceiling adjustable from -6 to -0.1 dBTP, using 4x oversampled detection to catch peaks between samples.
  • Read a before/after analysis panel showing integrated LUFS, short-term max, loudness range, true peak and sample peak.
  • Get a warning when your chosen target needs heavy limiting, so you know when a track is being pushed hard.
  • Hear the result with Render preview and compare it against the source with the Original/Processed toggle.

Gain, peak normalization and loudness normalization: what's the difference?

These three modes solve different problems, and this audio volume booster gives you all three instead of picking one for you. Gain is the simplest: it multiplies the whole signal by a fixed amount, raising or lowering everything equally. It is direct, but it takes your own judgment to know how much is too much, since gain alone does not check where the loudest peaks end up.

Peak normalize instead looks at the single loudest sample in the file and scales the whole thing so that peak lands exactly on a target ceiling. It is predictable and fast, but it only cares about the highest point — two files with the same peak level can still sound very differently loud to a listener, depending on how much of each track sits near that peak.

Loudness normalize targets integrated LUFS instead — a measurement of average perceived loudness across the whole file, not just its highest point. This is what correlates most closely with how loud something actually sounds to a person, and it is the method streaming services and broadcasters use to keep listening levels consistent from one piece of audio to the next.

True peak and why dBTP matters

Sample peak is the highest value in the digital audio data itself. True peak, measured in dBTP, estimates the highest point the analog waveform actually reaches after it is reconstructed for playback — and that reconstructed peak can be higher than the sample peak suggests, especially right around 0 dBFS. That gap is why a file that looks fine in sample-peak terms can still clip on some playback systems or after conversion to a lossy format.

The limiter in this tool uses 4x oversampled detection specifically to catch those in-between peaks, not just the ones that land exactly on a sample. Setting your ceiling a little below 0 dBTP, rather than right at it, leaves margin for that reconstruction and for any further lossy encoding downstream, which is why the default ceiling options all sit below zero rather than at it.

Loudness range: how much the level varies

Loudness range, measured in LU, describes how much a file's loudness varies over its length — a tightly compressed pop master has a small loudness range, while a dynamic classical recording or a conversation with quiet and loud moments has a much larger one. The analysis panel reports loudness range alongside integrated LUFS so you can see not just how loud a file is on average, but how much it moves around that average.

A very small loudness range after normalization can be a sign that a track was already heavily compressed before it reached you, while a very large one on a podcast episode often means some sections need manual gain riding rather than a single blanket target. Neither number alone tells the whole story, but reading them together gives a fuller picture than integrated LUFS on its own.

Loudness targets: streaming, podcasts and broadcast

Different platforms and formats expect different integrated loudness levels, which is why Loudness normalize gives you several ready-made targets instead of a single default value to fight against every time. Matching the target a platform actually expects avoids the file being turned down automatically on playback, or standing out as noticeably quieter or louder than everything around it in a playlist.

Pick the target that matches where the file is actually headed rather than guessing at a single number for everything you export. A podcast destined for a stereo feed and one destined for a mono phone-call-style feed genuinely need different targets, which is why podcast mode splits into separate stereo and mono options below rather than offering just one shared number.

Use caseTargetNotes
Streaming / music platformsAbout -14 LUFS integratedA common target many streaming services normalize toward
Podcast (stereo)-16 LUFS integratedA standard target for stereo spoken-word podcasts
Podcast (mono)-19 LUFS integratedMono voice files are typically normalized to a louder target than stereo
Broadcast (EBU R128)-23 LUFS integrated, -1 dBTP true peak ceilingThe European broadcast loudness standard
Custom-30 to -6 LUFSSet your own target for anything else

Why louder isn't always better, and how the limiter prevents clipping

Pushing a file louder without limiting risks clipping — peaks that exceed 0 dBFS get flattened off, which sounds harsh, crackly and distinctly worse than the original, no matter how loud it now is. "Louder" and "better" are not the same thing, and a heavily clipped file that measures loud can still sound like a clear downgrade to a listener.

That is what the true-peak limiter is for: it catches peaks before they cross your chosen ceiling, so even an aggressive boost or a demanding loudness target does not produce hard clipping on export. If a target genuinely requires pushing the file hard, this tool warns you that heavy limiting is being applied — worth noticing, since very heavy limiting can itself introduce audible pumping even without outright clipping.

What to expect

Normalizing a quiet, noisy phone recording up to a louder target raises the noise floor along with the signal, so background hiss or hum that was easy to ignore at a low level can become noticeable at a higher one — running noise remover first often helps. Loudness normalization changes average level, not the underlying dynamic character of a recording, and it cannot repair clipping or distortion that was already present in the source file before you opened it here.

For shaping tone rather than level, use the equalizer — cleaning up mud or harshness before boosting tends to give a cleaner result than boosting first and fixing problems after. And if all you need is more low end rather than more overall level, bass boost is the more direct tool, since it targets one frequency range instead of the whole signal at once.

Tips for better results

  • Use Loudness normalize with a podcast target when preparing spoken-word content for distribution, and Peak normalize when you just need consistent headroom across a batch of clips.
  • Check the before/after analysis panel to confirm you actually hit your target, rather than judging by ear alone.
  • If a target triggers the heavy-limiting warning, consider a slightly less aggressive target, or clean up noise first with the noise remover.
  • For music headed to streaming platforms, -14 LUFS is a reasonable, neutral target that matches common platform normalization instead of fighting it.
  • Run the equalizer before boosting if a track sounds muddy or harsh — normalization raises problems along with the signal, so it helps to fix tone first.
  • Keep the true-peak ceiling a little below -1 dBTP if the file will later be converted to a lossy format, since lossy encoding can nudge peaks slightly higher.

Frequently asked questions

How do I make audio louder without distortion?

Use Loudness normalize or Peak normalize instead of pushing raw Gain as high as it will go, and keep the true-peak limiter ceiling a little below 0 dBTP. The limiter catches peaks before they clip, even when the target pushes the file hard.

What is audio normalization?

Normalization automatically adjusts a file's level to hit a target, rather than you guessing at a gain amount and checking the result by ear. Peak normalize targets the loudest sample; Loudness normalize targets integrated LUFS, which better matches how loud a file actually sounds to a listener.

Gain, Peak normalize or Loudness normalize — which should I use?

Use Gain for a simple, known amount of boost or cut. Use Peak normalize when you need a consistent ceiling across files. Use Loudness normalize when you need a consistent perceived loudness, such as matching a streaming or podcast target.

What is LUFS?

LUFS (Loudness Units Full Scale) measures integrated loudness — how loud a whole file sounds on average, weighted to match human hearing — rather than just its highest peak. It is the standard measurement behind streaming and broadcast loudness targets.

What is true peak, and what does dBTP mean?

True peak, in dBTP, estimates the highest point a waveform reaches once it is reconstructed for playback, which can be higher than the sample peak in the raw digital data. The limiter uses 4x oversampled detection to catch those in-between peaks.

Is this volume booster free, and do I need to upload my audio?

Yes, it is free to use, with no sign-up and no watermark on the exported file. It also needs no upload — processing runs on your device in the browser, and your file is never sent to a server.

What audio formats can I boost or normalize?

Any format your browser can decode, including MP3, WAV, FLAC, OGG/Opus, M4A/AAC and AIFF, works as input. Export as WAV, MP3, FLAC, OGG Vorbis, Opus, M4A or AIFF, with your preferred sample rate and channel count.

Is there a file size limit?

Files up to 150 MB are supported. Larger files may take a little longer to analyze and render depending on your device, since both steps run locally in your browser rather than on a remote server.

Can I normalize to a broadcast standard?

Yes. The EBU R128 broadcast preset targets -23 LUFS integrated with a -1 dBTP true peak ceiling, alongside the streaming and podcast targets, and you can also set a fully custom LUFS target between -30 and -6 if none of the presets fit.

Will boosting reduce audio quality?

A well-limited boost or normalization pass does not audibly degrade a clean source. Pushed too hard without a limiter, any boost can clip and distort — the limiter here exists specifically to prevent that, catching peaks before they cross your chosen ceiling.

What's the difference between the volume booster and bass boost?

This tool changes overall level or perceived loudness across the whole track using gain or normalization. Bass boost instead shapes one part of the frequency range with a shelf or peak filter — reach for that one when you want more low end specifically, not a louder track overall.

Why does my audio still sound noisy after boosting?

Boosting or normalizing raises the noise floor along with the signal, so hiss or hum that was quiet before can become more noticeable at a higher level. Running noise remover before boosting usually gives a cleaner result.

Does this work on mobile devices?

Yes, it runs in a mobile browser the same way it does on desktop, with the same gain, peak and loudness modes available. Very large files may process more slowly on a phone with limited memory, so shorter clips tend to work best there.

Guides for this tool