Effects

Add Reverb to Audio

Add reverb to audio online for free — dial in wet mix, decay, pre-delay, damping and width, pick a space, or load your own impulse response.

  • Runs on your device
  • Free, no sign-up
  • WAV, MP3, FLAC & more

How to add reverb to audio in 3 steps

  1. 01

    Open your audio

    Click Open file, drag a track or vocal into the drop zone, or choose Try a demo to hear the effect first. Everything processes locally in your browser, so nothing is uploaded.

  2. 02

    Choose a space and dial it in

    Start from a preset — Room, Studio, Plate, Hall, Cathedral or Ambient — in Studio settings, then adjust wet mix, decay, pre-delay, damping and width, or load your own impulse response file for a custom sound.

  3. 03

    Preview, compare and export

    Click Render preview and use the Original/Processed toggle to A/B the dry and wet versions. When it sounds right, pick an output format and click Download audio — the full reverb tail is kept.

What you can do with this reverb tool

  • Add an algorithmic stereo reverb, generated in the browser, with wet mix from 0 to 100 percent.
  • Set decay time from 0.2 to 10 seconds, from a short slap to a room that hangs on for a long time.
  • Push reflections back with pre-delay from 0 to 200 milliseconds, separating the dry sound from its tail.
  • Control damping from 0 to 100 percent, for a tail that stays bright and metallic or fades into something darker and more absorbed.
  • Widen or narrow the reverb's stereo image independently of the dry signal with the width control.
  • Load your own impulse response WAV file and convolve your audio with a real recorded space instead of an algorithmic one.
  • Start from 6 presets — Room, Studio, Plate, Hall, Cathedral, Ambient — then adjust from there.
  • Hear the reverb update live while the track plays, with live preview.
  • Export with the full decay tail intact, so the reverb is not cut off abruptly at the end of the file.

What does adding reverb to audio actually do?

Reverb simulates the thousands of tiny, overlapping reflections a sound makes bouncing off the walls, floor and ceiling of a physical space before it reaches your ears. Add it to a dry recording — one made in a quiet room or straight into a microphone — and it gains a sense of size, depth and place, instead of sounding flat and close.

This tool builds that reflection pattern algorithmically in your browser, tuned by preset, or convolves your audio against an impulse response you supply for a specific, real captured space. Either way, everything runs locally: you can add reverb to audio without uploading the file anywhere, and hear the result update as you adjust each control, right down to the smallest change in decay or pre-delay.

Reverb types: Room, Studio, Plate, Hall, Cathedral and Ambient

Each preset targets a different kind of space and a different typical decay length, giving you a fast starting point before you fine-tune the individual controls yourself. They range from the tight, almost invisible character of Studio through to the dramatic, room-filling wash of Cathedral, so it helps to think in terms of size and energy first, rather than picking blind from a list of names.

Loading a preset sets wet mix, decay, pre-delay, damping and width together as a starting combination, not a fixed destination carved in stone. Nudge any of the five controls afterward to land somewhere between two presets, or push one further than its default for a more extreme version of the same underlying character, closer to your own ear than to any single label.

PresetCharacterTypical decay
RoomSmall, natural space with subtle early reflectionsAbout 0.3–0.8 s
StudioTight and controlled, close to no obvious room at allAbout 0.4–1 s
PlateBright, dense and smooth, a vintage studio characterAbout 1–2.5 s
HallLarge and spacious, closer to a concert venueAbout 1.5–3.5 s
CathedralCavernous, dramatic, with a very long tailAbout 4–10 s
AmbientA wash-like texture, more atmosphere than a specific roomAbout 2–6 s

Wet mix, decay, pre-delay, damping and width: what each control does

These five controls interact, but each one shapes a distinct part of the effect, and understanding them separately makes it much easier to fix a reverb that almost sounds right. Wet mix is the balance between the dry, unprocessed signal and the wet, reverberated one — low values add a hint of space, high values bury the source inside the reverb itself.

Decay is how long the tail takes to fade out once the direct sound stops, from a short slap to a wash that lingers for seconds. Pre-delay is the gap between the direct sound and when the first reflections arrive — a small amount keeps a voice or lead instrument feeling upfront and clear even inside a large space, while zero pre-delay glues the source and the reverb tightly together.

Damping controls how quickly high frequencies die out inside the tail: heavy damping sounds darker and more natural, like a room full of soft furnishings, while light damping stays brighter and more metallic, closer to a hard-surfaced hall or a vintage plate. Width sets how wide the reverb's stereo image is, independently of the dry signal, so you can keep a mono vocal centered while its reverb spreads out around it.

Using your own impulse response

Beyond the six built-in presets, you can load your own impulse response — a short WAV recording that captures the exact acoustic signature of a real space or object — and this tool will convolve your audio against it. That gives you a specific stairwell, church, hardware unit or found space instead of an algorithmic approximation, if you have a recorded impulse response to work with.

This is the same convolution technique many reverb plugins use to reproduce real halls and studios, just applied to whatever impulse response you bring to it. Once it is loaded, the wet mix, width and damping controls still apply on top of it, so you can blend and shape a custom space the same way you would with any of the six built-in presets.

Reverb for vocals, podcasts and music

On lead vocals, a little goes a long way: Room or Plate at a modest wet mix, with some pre-delay so consonants stay clear, adds polish without burying the words. For podcasts and voiceover, the honest advice is to use very little reverb or skip it entirely — untreated dialogue with reverb layered on is measurably harder to follow, which matters more than atmosphere for spoken word. See our guide on reverb decay versus wet mix for a closer look at balancing the two.

On music, the right choice depends on the part: Hall or Cathedral suits pads, strings and other sustained sounds that are meant to feel large; Plate is a common choice for drums and vocals that need brightness without an obvious room; Ambient works well as a background wash under a whole mix rather than on any one element. Try more than one preset on the same part before settling — the differences are easy to hear side by side, and less obvious in isolation.

What to expect

This is an algorithmic simulation of a space, or a convolution against an impulse response you provide — it is not a recording of a real physical room unless your impulse response is. Heavy reverb layered under heavy compression later in a mix can start to sound washy or lose definition, so it is worth checking a track in context, not just soloed. Because the full tail is kept on export, a file with a long decay and high wet mix will run a little longer than the original recording, which is expected rather than a bug.

For a different kind of atmosphere built around slower playback rather than added space, see slowed and reverb, and for shaping the underlying tone before or after reverb, use the equalizer — cutting mud or harshness first often makes a reverb tail sound cleaner than reaching for less wet mix ever could on its own, since a clean source gives the reverb less to smear together.

Tips for better results

  • Start with wet mix low, around 10 to 20 percent, and build up from there — it is easier to add more reverb than to undo an over-reverberated sound.
  • Use pre-delay of 20 to 50 milliseconds to keep vocals feeling upfront and intelligible even inside a spacious preset.
  • Raise damping for a natural, intimate-sounding space; lower it for a brighter, more vintage plate-style character.
  • For podcasts and voiceover, use very little reverb or none at all — clarity matters far more than atmosphere for spoken word.
  • A/B constantly against the dry original with the Original/Processed toggle so you can tell whether the source is still clear.
  • Load your own impulse response when you want a specific, identifiable space rather than one of the six built-in presets.

Frequently asked questions

How do I add reverb to my audio online?

Open your file, pick a preset such as Room, Plate or Hall, adjust wet mix, decay, pre-delay, damping and width to taste, then click Render preview and Download audio. Everything happens in your browser, with no upload.

What is reverb and why should I use it?

Reverb simulates the reflections a sound makes in a physical space, adding a sense of depth and place to a dry, close recording. It is used to make vocals, instruments or whole mixes feel more polished, spacious or atmospheric.

What's the difference between Room, Studio, Plate, Hall, Cathedral and Ambient?

They differ mainly in size and decay length: Room and Studio are short and tight, Plate is bright and vintage-sounding, Hall and Cathedral get progressively larger and longer, and Ambient is a wash-like texture rather than a specific space.

Should I add reverb to vocals?

A modest amount often helps a vocal sit better in a mix and sound more polished, especially Room or Plate with some pre-delay to keep the words clear. Too much wet mix or too long a decay can bury intelligibility, so start light.

Can I add reverb to a podcast or voiceover?

You can, but the honest recommendation is to use very little or none — reverb makes spoken word measurably harder to understand, which usually matters more than atmosphere for podcasts and voiceover work. If you do add any, keep the wet mix low and lean on pre-delay to protect clarity.

Can I load my own impulse response?

Yes. Beyond the six built-in presets, you can load a WAV impulse response and this tool will convolve your audio against it, capturing the acoustic character of that specific space rather than an algorithmic approximation of a generic room.

Is this reverb tool free, and do I need to upload my audio?

Yes, it is free to use, with no sign-up and no watermark on the exported file. It also needs no upload — processing runs entirely on your device in the browser, and your file is never sent to a server.

What audio formats can I use?

Any format your browser can decode, including MP3, WAV, FLAC, OGG/Opus, M4A/AAC and AIFF, works as input. Export as WAV, MP3, FLAC, OGG Vorbis, Opus, M4A or AIFF, whichever suits where the file is headed next.

Is there a file size limit?

Files up to 150 MB are supported. Larger files, or long decay times combined with a high wet mix, may take a little longer to render depending on how capable your device is, since rendering happens locally rather than on a remote server.

Will the reverb tail get cut off at the end of the export?

No. The export includes the full decay tail, so a long Cathedral-style reverb will keep ringing out after the source audio ends, rather than stopping abruptly with the original file the moment its own audio finishes.

How is this different from slowed and reverb?

This tool adds reverb at the original playback speed. Slowed and reverb combines a reverb tail with reduced playback speed for a heavier, dreamier edit — use that one if you also want the track slowed down.

Can I remove reverb that is already in a recording?

Not with this tool. It adds reverb rather than removing it, and separating an existing room sound back out of a recording is not something we offer — noise remover targets steady background noise, not room reflections.

Does this work on mobile devices?

Yes, it runs in a mobile browser the same way it does on desktop, with the same presets and controls available. Very long files or long decay times may be slower to render on a phone with limited memory, so shorter clips tend to work best there.

Guides for this tool